GTFO sleepers guide

Image via x Chambers

Scouts are arguably the most dreaded enemy blazon in GTFO. They are i of the few enemies who are never in a dormant state. While Sleepers slumber, Scouts roam around, their jellyfish-like tendrils covering large parts of the underground complex in search of intruders. If a player is touched by a tendril or otherwise alerts the Scout, they volition scream and immediately wake all enemies in the room. Worse yet, they will spawn a wave of boosted enemies and may even inadvertently awaken and call in enemies from next rooms. Triggering them is a recipe for disaster, so learning how to defeat Scouts in GTFO without alerting them is key.

The primary method of immigration Scouts quietly is past one-shotting them with a charged melee assault, only like whatever other modest enemy in GTFO. Any weapon works every bit long as yous hit the scout in their nest-like head. The key difference is that you only become 1 take chances and the execution needs to exist perfect. In one case you have surveyed your environs and have a good thought of enemy positions in the room, creep up as close as you tin can to the Scout without touching its feelers. When the Scout retracts its tendrils, rush in and whack it for a clean impale. Don't hesitate if you accidentally get touched — there is a 2-2d grace period afterward the Scout gets alerted earlier it actually starts screaming. You can likewise foam it up to give yourself a couple of extra seconds on the approach.

The simply other consistent fashion to defeat Scouts in GTFO without alerting them is by using the Köning PR 11 sniper rifle. If someone on your team is carrying this Special weapon and doesn't mind spending the round, they can dome the Lookout man with a single shot. Make sure you are firing at the Picket from as far abroad as possible and from a location that has been cleared of all enemies — there is no point stealth-killing Scouts if you're going to wake up anybody anyway.